: Make joint chain dynamic with IK FK parent switching.
RigEdit is a standard Python rigging system for Maya that installs a high-quality animation, rig the joints and controls that enable efficient manipulation of a 3d character models, As well as providing auto skinning system also. The python program is to automate the rigging process and is written in order to help building the rig part wise and the setup lets you add more limbs then two and can set the number of fingers as much as needed and allows you fast rigging. The setup provides you super flexibility and customizable number of upper Leg, lower Leg, neck, tail, ear and spine twist joints. can rig props, creatures, vehicles and anything.
The tool quickly rig a wide variety of CG characters. With just a few clicks, RigEdit installs a high-quality skeleton and proxy, adds a control rig, Compatible with Unity and Unreal Engine. The tool is a group of advance tools for Maya.