Senior Technical Artist
Hike Pvt. Ltd, New Delhi
Sept 2021 - Ongoing
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Spearheaded the development of cutting-edge animation systems utilizing Nvidia Omniverse, significantly streamlining the animation workflow and enhancing overall production efficiency.
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Designed and implemented a highly customizable Avatar system in Unreal Engine 5, adopted by multiple R&D teams to optimize character customization and enhance user engagement.
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Led a talented technical art team, collaborating closely with production leads to ensure timely and effective achievement of project milestones.
Skills: Python | Unreal Engine | Unity | Blender | Maya | Rigging
Technical Artist
Pragmatic Play Pvt. Ltd, Noida
Oct 2019 - Oct 2021
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Developed advanced character rigging and animation pipeline tools that significantly boosted productivity and quality across various R&D projects.
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Rigged character assets for virtual sports and provided comprehensive support in Unreal Engine 4, playing a crucial role in the successful execution of multiple projects.
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Led the technical art team, fostering a collaborative environment and driving initiatives that streamlined project development processes.
Skills: Game Design | Unreal Engine | Python | Maya | Rigging
Technical Artist
Ratna Sagar Pvt. Ltd, New Delhi
Jan 2018 - June 2019
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Designed and maintained robust asset and rigging pipelines for mobile AR/VR applications, optimizing workflows and enhancing artist productivity.
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Managed the creation and integration of 3D assets into mobile applications, ensuring seamless and engaging user experiences.
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Implemented innovative tools and workflows utilizing Unity Engine and Python, facilitating efficient project development and execution.
Skills: Game Design | Unity Engine | Python | Maya | Rigging
Technical Artist
Zynga Game India Pvt. Ltd, Bangalore
March 2015 - Dec 2017
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Orchestrated the design and maintenance of art pipelines, including animation and character modeling systems, to optimize game performance and visual quality.
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Developed behavioral scripting for characters and animals using JSON, enriching interactive elements and enhancing gameplay experiences.
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Collaborated with cross-functional teams, provided expert support in Unity Engine, and contributed to comprehensive game optimization efforts.
Skills: Game Design | Unity Engine | Python | Maya | 3ds Max | Max Script | Rigging
Rigging Artist
Xentrix Studio Pvt. Ltd, Bangalore
June 2012 - March 2015
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Pioneered the development of auto-rigging and skinning systems, revolutionizing rigging processes and significantly improving animation quality.
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Innovated new tools for the animation department, boosting efficiency and productivity across the studio.
Skills: Python | Maya | Rigging
Professional Summary:
Highly skilled and innovative Technical Artist with a proven track record of success across multiple leading companies in the gaming and animation industry. Expertise in rigging, animation pipeline development, and tool creation, combined with a strong aptitude for problem-solving and team leadership. Adept at driving technical art initiatives and delivering high-quality projects on schedule.