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Sanjeev Dhama

Technical Artist
Email: sharadsanjeev@gmail.com
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Hike Pvt. Ltd New Delhi| [Sr. Technical Artist]

 Sept 2021 - Ongoing

  • Built Audio to face animation system using Nvidia Ominivers for our rigging system to automate the animation process. Developed Avatar system to customize the character and costume with Unreal 5, animation pipeline tools used by multiple R&D teams within Hike.

  • Responsible for managing tech art team and for driving tech art initiatives on Project. Working with production and other discipline leads to manage schedule, understand needed features, and build a strong foundation for the project’s development.

  • Skills: Python · Unreal Engine · Unity · Blender · Maya · 3D

Pragmatic Play Pvt. Ltd Noida | [Technical Artist]

Oct 2019 - Oct 2021

  • Developed character rigging and animation pipeline tools used by multiple R&D teams within Pragmatic Play. Responsible for rigging character assets on Project as well as building pipeline tools, such as auto-rigging system and accompanying animation tools mocap data to our rig.

  • Responsible for managing tech art team and for driving tech art initiatives on Project. Working with production and other discipline leads to manage schedule, understand needed features, and build a strong foundation for the project’s development.

  • Rigged character assets for virtual sport and helped with UE4 support on that project as well as other R&D projects.

  • Skills: Game Design, Unreal Engine, Python (Programming Language),  Maya, Rigging

Ratna Sagar Pvt. Ltd New Delhi | [Technical Artist]

Jan 2018 - June 2019

  • Designing and maintaining asset/rigging pipeline for mobile AR/VR app and writing tools, Responsible for 3d asset from modeling to mobile app, artist work flow and app optimization

  • Skills: Game Design , Unity Engine, Python (Programming Language), Maya, Rigging

Zynga Game India Pvt. Ltd Bangalore | [Technical Artist]

March 2015 - Dec 2017

  • Designing and maintaining art pipeline,construct animation and character modeling pipeline, behavioral scripting for characters, animals, using JSON, artist work-flow and game optimization. 

  • Skills: Game Design , Unity Engine, Python (Programming Language), Maya, 3dsMax, Max script, Rigging

 

Xentrix Studio Pvt. Ltd Bangalore | [Rigging Artist]

June 2012 - March 2015

  • Developed auto rigging & skinning system for department.

  • Created new tools for animation department.

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