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As an accomplished 3D Technical Artist, I specialize in rigging and animation pipelines that breathe life into characters for both animation and gaming. My skills extend beyond in-game rigging; I create custom tools and scripts that enhance and streamline content creation software, tailored to the specific demands of my team. With a mature perspective on art production, I design and implement efficient art pipelines, ensuring a seamless workflow from concept development to the final product.
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