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I'm a 3D Technical Artist who breathes life into characters for animation and gaming through expert in-game rigging. But my expertise extends beyond the rig. I craft custom tools and scripts that both utilize and expand existing content creation software, tailoring solutions to my team's specific needs. Furthermore, I'm the architect behind efficient art pipelines, meticulously designing, constructing, and maintaining them to ensure a smooth production journey from concept to final product. 


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